But excitement came and went, as BnS NEO Divine Gems eventually found a Western release in 2016, four years after its debut in Korea. It didn’t arrive with a bang, but instead a whimper. And while NCSOFT pushed for an active PvP scene, it didn’t come to fruition.
Plagued with bots, gold-sellers, and an obvious favoritism towards specific races and classes, Blade and Soul clung on. However, in January 2025, NC America announced it was bringing Blade and Soul Neo, a revamp of the MMORPG made in Unreal Engine 4, to the West. And given its status as a “modern reinterpretation” of this once promising MMORPG, it’s more of a remaster, carrying over almost all of the issues from its original debut in the West.
Blade and Soul Neo is exactly what it claims to be. Remade in Unreal Engine 4, it’s more or less an exact replica of the game as it was released in 2016. There are a few things here and there that have changed such as a new user interface that is a bit easier to manage, but still has that cheap, simplistic shine of the modern Korean MMORPG, and a few adjustments to how players can acquire specific items.
The story is the same; you are the promising young student of a martial arts master that is betrayed by a former pupil, Jinsoyun. It is up to you to seek revenge against this foe and the various factions that have allied with her in some shape or form. While the premise is more or less stock and standard for Chinese wuxia stories, its flair for the dramatics keep it interesting and character moments engaging.
However, like most NCSOFT games of its era, the translation and voice acting are less than stellar. buy BnS NEO Classic Divine Gems keeps the original voice acting and script, so nothing has changed here. Which is a shame, because the narrative of Blade and Soul is at least moderately compelling and unlike whatever else is on the market, so it could keep players interested — as I played the Japanese version of the game long enough to compare notes, back in the day. It feels like a huge missed opportunity with the Western market’s interest in traditional Chinese storytelling.
The nine minute cinematic debut trailer for Diablo IV Gold is completely sick and I'd expect nothing less from Blizzard. I am not certain I...like that. Everything just looked somewhat clunky onscreen. Granted, the game is still so early in creation it'll be polished in time, and there is not a release window for it. But something between the battle and the art design just didn't actually land in this preview, when I'm alone, and I'm wondering. Naturally, I'd want to get my hands on it to see how it feels, and I can't, but yeah, something did not really fit with this footage since I am not in BlizzCon.
While some areas of Diablo 4 are instanced, there are going to be areas where you can run into other players, where you struggle against them, or may team up with them. I don't actually feel that this is a Dark Zone type thing where players will gank you and steal your loot, since the PvP is being described as"consensual" (ew), however that I don't know whether it's sensible to focus on PvP in any aspect, as that hasn't been Diablo's forte, and integrating PvP into mostly PvE matches is a recipe for unbalance or nerfs to suit both modes.
I also am uncertain how I think about shared planet areas in a series that I have enjoyed solo farming for more than a decade today. I'm wondering if it's optional to have these cases with other gamers, or if it's likely to be like Destiny in which you literally can't load into patrol zones by yourself.You can ride mounts in Diablo 4, and also with this big, giant open world you will be travelling less by moving from teleporter to teleporter, and much more by riding your bracket around. I'm wondering how that can affect speed farming functions and simply getting from point A to point B is not a terribly interesting part of the game, and I wonder whether the whole idea of mounts was created only so...Diablo can sell mounts.
This was only confirmed on flow. It is not clear just what Diablo 4 will probably be selling, but"decorative microtransactions" is enough to raise eyebrows in almost any loot-based match, just inquire Destiny, which is constantly at war with its playerbase within precisely the exact same matter. Diablo 4 boasted a robust transmorg system so that you might look that didn't cost anything and you desired. However, what if Diablo 4 Items for sale disagrees that with paid"decorations" or something. That...wouldn't be great. Diablo 4 began experimenting with selling a variety of items but nothing really stuck. It is possible these microtransactions could be nothing and fine, or else they might be a direct measure down from games. We are going to see.
As POE 2 Currency Orbs approaches, players are diving deep into the new class options and builds. Among the standout choices is the Monk, a versatile class with a unique set of skills and synergies. With the Monk's potential to weave elemental effects, charge generation, and powerful skill combos, it's an exciting pick for both new and seasoned players.
However, success in Path of Exile 2 requires more than just a solid build. Understanding how to optimize skill combos, and navigate the revamped Ascendancy system are essential for crafting a powerful Monk. This guide will cover the core skills of the Monk, and Ascendancy pathways.
One of the Monk's most promising skill combinations in PoE 2 involves Falling Thunder and Siphoning Strike. A skill designed to deliver devastating lightning damage while generating Power Charges. These charges boost critical strike chances and can stack for even greater impact. Falling Thunder is a natural choice for builds focused on charge stacking, especially those looking to maximize burst damage.
This skill synergizes perfectly with Falling Thunder, as it generates charges when you shock enemies. Maintaining shocks on enemies especially bosses ensures consistent charge generation, fueling your build's offensive potential. This early-game combo is particularly appealing for players who want an aggressive, fast-paced playstyle. The key to success will be maintaining shocks on enemies reliably, which can be enhanced with specific support gems and gear.
The Monk's Ascendancy system in cheap POE 2 Exalted Orbs offers multiple paths to tailor your character to your preferred playstyle. While the specifics of the Ascendancy options may vary, the Monk is expected to emphasize agility, elemental effects, and charge stacking.
But excitement came and went, as BnS NEO Divine Gems eventually found a Western release in 2016, four years after its debut in Korea. It didn’t arrive with a bang, but instead a whimper. And while NCSOFT pushed for an active PvP scene, it didn’t come to fruition.
Plagued with bots, gold-sellers, and an obvious favoritism towards specific races and classes, Blade and Soul clung on. However, in January 2025, NC America announced it was bringing Blade and Soul Neo, a revamp of the MMORPG made in Unreal Engine 4, to the West. And given its status as a “modern reinterpretation” of this once promising MMORPG, it’s more of a remaster, carrying over almost all of the issues from its original debut in the West.
Blade and Soul Neo is exactly what it claims to be. Remade in Unreal Engine 4, it’s more or less an exact replica of the game as it was released in 2016. There are a few things here and there that have changed such as a new user interface that is a bit easier to manage, but still has that cheap, simplistic shine of the modern Korean MMORPG, and a few adjustments to how players can acquire specific items.
The story is the same; you are the promising young student of a martial arts master that is betrayed by a former pupil, Jinsoyun. It is up to you to seek revenge against this foe and the various factions that have allied with her in some shape or form. While the premise is more or less stock and standard for Chinese wuxia stories, its flair for the dramatics keep it interesting and character moments engaging.
However, like most NCSOFT games of its era, the translation and voice acting are less than stellar. buy BnS NEO Classic Divine Gems keeps the original voice acting and script, so nothing has changed here. Which is a shame, because the narrative of Blade and Soul is at least moderately compelling and unlike whatever else is on the market, so it could keep players interested — as I played the Japanese version of the game long enough to compare notes, back in the day. It feels like a huge missed opportunity with the Western market’s interest in traditional Chinese storytelling.
The nine minute cinematic debut trailer for Diablo IV Gold is completely sick and I'd expect nothing less from Blizzard. I am not certain I...like that. Everything just looked somewhat clunky onscreen. Granted, the game is still so early in creation it'll be polished in time, and there is not a release window for it. But something between the battle and the art design just didn't actually land in this preview, when I'm alone, and I'm wondering. Naturally, I'd want to get my hands on it to see how it feels, and I can't, but yeah, something did not really fit with this footage since I am not in BlizzCon.
While some areas of Diablo 4 are instanced, there are going to be areas where you can run into other players, where you struggle against them, or may team up with them. I don't actually feel that this is a Dark Zone type thing where players will gank you and steal your loot, since the PvP is being described as"consensual" (ew), however that I don't know whether it's sensible to focus on PvP in any aspect, as that hasn't been Diablo's forte, and integrating PvP into mostly PvE matches is a recipe for unbalance or nerfs to suit both modes.
I also am uncertain how I think about shared planet areas in a series that I have enjoyed solo farming for more than a decade today. I'm wondering if it's optional to have these cases with other gamers, or if it's likely to be like Destiny in which you literally can't load into patrol zones by yourself.You can ride mounts in Diablo 4, and also with this big, giant open world you will be travelling less by moving from teleporter to teleporter, and much more by riding your bracket around. I'm wondering how that can affect speed farming functions and simply getting from point A to point B is not a terribly interesting part of the game, and I wonder whether the whole idea of mounts was created only so...Diablo can sell mounts.
This was only confirmed on flow. It is not clear just what Diablo 4 will probably be selling, but"decorative microtransactions" is enough to raise eyebrows in almost any loot-based match, just inquire Destiny, which is constantly at war with its playerbase within precisely the exact same matter. Diablo 4 boasted a robust transmorg system so that you might look that didn't cost anything and you desired. However, what if Diablo 4 Items for sale disagrees that with paid"decorations" or something. That...wouldn't be great. Diablo 4 began experimenting with selling a variety of items but nothing really stuck. It is possible these microtransactions could be nothing and fine, or else they might be a direct measure down from games. We are going to see.
As POE 2 Currency Orbs approaches, players are diving deep into the new class options and builds. Among the standout choices is the Monk, a versatile class with a unique set of skills and synergies. With the Monk's potential to weave elemental effects, charge generation, and powerful skill combos, it's an exciting pick for both new and seasoned players.
However, success in Path of Exile 2 requires more than just a solid build. Understanding how to optimize skill combos, and navigate the revamped Ascendancy system are essential for crafting a powerful Monk. This guide will cover the core skills of the Monk, and Ascendancy pathways.
One of the Monk's most promising skill combinations in PoE 2 involves Falling Thunder and Siphoning Strike. A skill designed to deliver devastating lightning damage while generating Power Charges. These charges boost critical strike chances and can stack for even greater impact. Falling Thunder is a natural choice for builds focused on charge stacking, especially those looking to maximize burst damage.
This skill synergizes perfectly with Falling Thunder, as it generates charges when you shock enemies. Maintaining shocks on enemies especially bosses ensures consistent charge generation, fueling your build's offensive potential. This early-game combo is particularly appealing for players who want an aggressive, fast-paced playstyle. The key to success will be maintaining shocks on enemies reliably, which can be enhanced with specific support gems and gear.
The Monk's Ascendancy system in cheap POE 2 Exalted Orbs offers multiple paths to tailor your character to your preferred playstyle. While the specifics of the Ascendancy options may vary, the Monk is expected to emphasize agility, elemental effects, and charge stacking.